Design
Level Designer
Joyteractive
AshbyRemote
- Location
- Belarus; Serbia; Ukraine; Georgia; Poland, Belarus, Serbia, Ukraine, Georgia, Poland
- Type
- FullTime
- Salary
- Salary not specified
- Posted
- 10 Nov 2026
๐ We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles! ๐ Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US: ๐ #1 in the Cryptogram niche by downloads โ๏ธ #3 in Word Games Weโre looking for an experienced Level Designer to join the Picture Blast Solitaire team. What are you working on? - Genres: Puzzle, Casual - Platforms: Mobile, iOS, Android For which tasks (responsibilities)? - Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality - Difficulty curve tuning across levels and within a single level - Work with the level editor: setting up generation of the content delivery queue based on defined constraints - Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels - Generating and testing level design hypotheses to improve key metrics: playtime,
๐ We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 70+ rock star professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles! ๐ Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US: ๐ #1 in the Cryptogram niche by downloads โ๏ธ #3 in Word Games Weโre looking for an experienced Level Designer to join the Picture Blast Solitaire team. What are you working on? - Genres: Puzzle, Casual - Platforms: Mobile, iOS, Android For which tasks (responsibilities)? - Ownership of the level design direction and weekly delivery of levels to production: art review, feedback to artists, uploading levels to the build, control of deadlines and quality - Difficulty curve tuning across levels and within a single level - Work with the level editor: setting up generation of the content delivery queue based on defined constraints - Analysis of level metrics (churn, playtime), replacement and improvement of underperforming levels - Generating and testing level design hypotheses to improve key metrics: playtime, retention, monetization (e.g. interstitial vs. rewarded ad balance) - Assembly of level sets for A/B tests and test setup together with developers and the game designer - Automation of routine processes in the content pipelinel What kind of professional are we looking for? - 3+ years of level design experience in puzzle, solitaire, match-3, or merge games - Strong experience in difficulty curve tuning - Experience with A/B testing of levels and level sets - Experience with analytics: behavioral and monetization metrics, including ad metrics (interstitial, rewarded, eCPM) - Experience with level editors or internal tools - Ownership of results and proactivity Nice to have - Visual taste or an art background - Experience with procedurally generated levels What are the conditions and bonuses? For your success we offer: ๐ด 18 business days of compensated day-offs 8 paid Personal Days a year + 1 day is added every year ๐ Flexible Public Holidays policy โค๏ธโ๐ฉน 100% Sick Leave compensation ๐ป Payment for wear and tear on equipment while using a personal computer ๐ Remote work